During the summer of 2021, I co-authored a paper called ‘Illegible Semantics: Exploring the Design Space of Metal Logos’, which was submitted to and accepted by the alt.VIS workshop at IEEE VIS, the premier forum for visualization research and technology.
It’s basically about how Heavy and Extreme Metal logos communicate a story – even if it isn’t always immediately apparent. It’s true! Go see for yourself! I wrote a complete guide on everything you need to know about Metal’s highly codified (sub)genre logo conventions. All you need to do is to one click on one of 50 sample logos.
But if you want to first know more about the paper, you can read a brief summary and conclusive remarks here. There you can also find some additional links.
If you find academic reading too technical, and if you got eight minutes to spare, I got just the thing for you. To present the methods and the results to the Visualization community, I wrote, created, recorded, and edited a video, which went up on YouTube.
Each genre of Metal, of which there are many, has its own rules and aesthetics. Here things can get weirdly specific. For example, bands in a genre often have the same kind of logos, but depending on subgenre or microgenre, bands may have a different kind of logo, and a logo style can even depend on a band’s locality!
As you can imagine, it can get complicated fairly quickly when you’re trying to get a handle on what’s what and how things play out visually, concretely, and practically – especially if you’re not in the know. In order to facilitate understanding, I created a ton of sample logos – covering a broad range of genres and subgenres, and microgenres – that have been “vetted” by scene veterans. Additionally, I added some humorous, insightful, tongue-in-cheek commentary to give you some idea into the design process of each of these genre logos.
With these genre samples I tried to represent as faithfully as possible a broad range of genres, based on my own years of experience in designing Metal logos and studying up on genres that I’m not too familiar with. I then had them checked by several scene veterans and a fellow designer to confirm style accuracy and coverage. As of yet, some of these have not officially been checked and validated by the “field experts.” But, ultimately, these remain interpretations, anyway.
It may well be that you have other ideas on what these logos are supposed to look like. Maybe you don’t think my comments are clever or helpful or funny. In that case, drop me a line on Twitter, and tell me what needs improving
I’d like to give a shoutout to everyone who helped me write this guide – your insights and thoughts were much appreciated! I owe a special thanks to three in particular who shared their time and expertise with me throughout this project and provided me with useful feedback on my guide: Erik Negakinu, Marco W., and Melle Gerritsen.
Metal logos can be by turns gaudy, uncouth, or nearly illegible. Yet, these logos work: they communicate sophisticated notions of genre and emotional effect. Now if you’re a metalhead, you already know that. But it has never been investiged scientifically that Metal logos actually tell a story – even if it’s not always immediately apparent. Well, not until now, that is.
We, a group of international researchers and myself, worked on a paper on Metal logo design that was submitted to and accepted by the alt.VIS workshop at IEEE VIS, the premier forum for Visualization and Visual Analytics research.
On Sunday October the 24th of 2021, we presented our work to the Visualization community, and the feedback we have received from its members has been overwhelmingly positive.
What we did, and why did it, is best explained in the paper, but the short of it is that –
The main result of the paper is that we can now say that there is definitely more to designing Metal logos than just making them as unreadable as possible; that there is indeed a visual language in the logos, which may have implications for visualization research topics.
But don’t believe us; see for yourself! The paper’s available open access; you download a PDF version here.
Its website companion, which contains a link to the MetalVis web tool and a tutorial on how to use it, can be can be found here.
In the future, we plan to continue working to both extend, refine, and unify our parallel approaches. Doing this should help us get a better understanding of how visual style creates meaning in band logos.
To this end, additional interactive features and filter options will be added to the web tool (such as geography or our Dimensions of Doom). The Dimensions of Doom, too, are a work in progress and not a gospel that can’t be changed. In fact, we already have some ideas for future changes and improvements.
We see a potential that reaches beyond logo design and the Metal industry at large. Further work may indeed well lead to an expanding knowledge of visual rhetoric and its history.
Based on our preliminary study, we may already cautiously suggest that literal legibility – that is legibility understood in terms of clarity and efficiency – is not the be-all-end-all of textual information visualization, contrary to what common wisdom says on the matter.